虚拟实验室-Unreal 版本

虚拟实验室的Unreal 版本,第一个版本主要是以《探究通电螺线管外部的磁场分布》颗粒为例,设计和开发一个正式版本。


Unreal生成VS工程文件异常处理

<table> <thead> <tr> <th>作者</th> <th>QFord</th> </tr> </thead> <tbody> <tr> <td>更新时间</td> <td>2024-7-10</td> </tr> <tr> <td>版本</td> <td>V0.0.1</td> </tr> </tbody> </table> <p>问题1: 生成VS工程文件失败,提示如下: Running E:/Program Files/Epic Games/UE_5.4/Engine/Build/BatchFiles/Build.bat -projectfiles -project=&quot;E:/virtual-lab-unreal/VLabUE/VLabUE.uproject&quot; -game -rocket -progress -log=&quot;E:\virtual-lab-unreal\VLabUE/Saved/Logs/UnrealVersionSelector-2024.07.10-15.49.28.log&quot; Using bundled DotNet SDK version: 6.0.302 Running UnrealBuildTool: dotnet &quot;....\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll&quot; -projectfiles -project=&quot;E:/virtual-lab-unreal/VLabUE/VLabUE.uproject&quot; -game -rocket -progress -log=&quot;E:\virtual-lab-unreal\VLabUE/Saved/Logs/UnrealVersionSelector-2024.07.10-15.49.28.log&quot; Cannot use file stream for [E:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.deps.json]: No such file or directory Could not resolve CoreCLR path. For more details, enable tracing by setting COREHOST_TRACE environment variable to 1</p> <p>解决方案: 打开 E:\Program Files\Epic Games\UE_5.4\Engine\Source\Programs\UnrealBuildTool 目录下的 UnrealBuildTool.sln 解决方案文件。 在Visual Studio中重新生成(Rebuild)该解决方案。</p>

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