UE-导线绘制和拖拽交互
<p>[TOC]</p>
<table>
<thead>
<tr>
<th>作者</th>
<th>QFord、刘备</th>
</tr>
</thead>
<tbody>
<tr>
<td>创建日期</td>
<td>2024-6-3</td>
</tr>
<tr>
<td>更新日期</td>
<td>2024-6-3</td>
</tr>
</tbody>
</table>
<h1>背景</h1>
<p>虚拟实验室的Unreal版本的第一个版本的颗粒是《探究通电螺线管外部的磁场分布》</p>
<h1>需求</h1>
<p>实现导线的绘制和拖拽交互</p>
<h1>技术方案</h1>
<h2>1. 使用插件Path Tracer Toolkit来实现</h2>
<p>> 插件来源:群-virtual-lab-unreal 共享文件-Path Tracer Toolkit
<img src="https://www.showdoc.com.cn/server/api/attachment/visitFile?sign=416263f2a22d75ca5334dd15726dc36d&amp;file=file.png" alt="" /></p>
<h1>实现步骤</h1>
<h2>1.使用插件</h2>
<h3>1.1 将插件导入到项目</h3>
<p>将Path Tracer Toolkit插件项目里的PathTracer目录拷贝到Content目录</p>
<h3>1.2 使用插件蓝图</h3>
<p>找到BP_PathTracer蓝图,并设置路径点和线段风格即可</p>
<h1>效果示意图</h1>
<p><img src="https://www.showdoc.com.cn/server/api/attachment/visitFile?sign=d3c95f71d8fde30ce3b0715e755bca34&amp;file=file.png" alt="" /></p>
<h2>2.拓展开发</h2>
<h3>待补充</h3>
<h1>参考资料</h1>
<p><a href="https://www.bilibili.com/video/BV19e411v7vE/?spm_id_from=333.337.search-card.all.click&vd_source=69138fa0f45732452512e284317ff186">https://www.bilibili.com/video/BV19e411v7vE/?spm_id_from=333.337.search-card.all.click&vd_source=69138fa0f45732452512e284317ff186</a></p>