zyy-engine

图形引擎API


模型洞

<h1>模型洞</h1> <h2>概述</h2> <p>该文档描述了模型洞的各种功能,用于管理和显示3D模型中的洞信息,包括构件的颜色、透明度等自定义属性。</p> <h2>类及说明</h2> <h3>1. HoleModelConfig</h3> <p><strong>描述</strong>: 模型洞配置类</p> <ul> <li><strong>构造</strong>: <code>new BCore.Extension.Hole.HoleModelConfig(viewer3D)</code></li> <li><strong>参数</strong>: <ul> <li><code>viewer3D</code>: BCore.Viewer.Viewer3D 实例</li> </ul></li> </ul> <h3>2. HoleModelManager</h3> <p><strong>描述</strong>: 模型洞管理类</p> <ul> <li><strong>构造</strong>: <code>new BCore.Extension.Hole.HoleModelManager(HoleModelConfig)</code></li> <li><strong>参数</strong>: <ul> <li><code>HoleModelConfig</code>: BCore.Extension.Hole.HoleModelConfig 实例</li> </ul></li> </ul> <h3>方法总览</h3> <p><code>showAllHoleModelByFileID(fileId: string)</code> 显示模型洞信息 <code>hideAllHoleModelByFileID(fileId: string)</code> 隐藏模型洞信息 <code>showComponentsByUuids(elementKeys: Array)</code> 显示构件洞信息 <code>hideComponentsByUuids(elementKeys: Array)</code> 隐藏构件洞信息 <code>setComponentsColorByUuids(elementKeys: Array, color: string)</code> 设置构件颜色 <code>clearComponentsColorByUuids(elementKeys: Array)</code> 恢复构件颜色 <code>setComponentsOpacityByUuids(elementKeys: Array, opacity: number)</code> 设置构件透明度 <code>clearComponentsOpacityByUuids(elementKeys: Array)</code> 恢复构件透明度 <code>clearAllComponentsCustoms()</code> <code>getAllHideComponents()</code> <code>getComponentsCustomsColor()</code> <code>getComponentsCustomsOpacity()</code></p> <hr /> <h3>方法示例</h3> <h4>1. 显示/隐藏模型洞信息</h4> <p><strong>简介</strong>: 根据提供的fileID显示/隐藏对应模型的洞信息</p> <ul> <li><strong>接口</strong>: <code>showAllHoleModelByFileID(fileId: string)</code> 显示模型洞信息 <code>hideAllHoleModelByFileID(fileId: string)</code> 隐藏模型洞信息</li> <li><strong>参数</strong>: <ul> <li><code>fileId</code>: 模型文件ID</li> </ul></li> <li><strong>示例</strong>: <pre><code class="language-javascript">let mHoleConfig = new BCore.Extension.Hole.HoleModelConfig(mViewer3D); let mHoleModelManger = new BCore.Extension.Hole.HoleModelManager(mHoleConfig); mHoleModelManger.showAllHoleModelByFileID(fileId); mHoleModelManger.hideAllHoleModelByFileID(fileId);</code></pre></li> </ul> <h4>2. 显示/隐藏构件洞信息</h4> <p><strong>简介</strong>: 根据构件Uuid列表显示相应构件的洞信息</p> <ul> <li><strong>接口</strong>: <code>showComponentsByUuids(elementKeys: Array)</code> 显示构件洞信息 <code>hideComponentsByUuids(elementKeys: Array)</code> 隐藏构件洞信息</li> <li><strong>参数</strong>: <ul> <li><code>elementKeys</code>: 构件Uuid数组</li> </ul></li> <li> <p><strong>示例</strong>:</p> <pre><code class="language-javascript">let mHoleConfig = new BCore.Extension.Hole.HoleModelConfig(mViewer3D); let mHoleModelManger = new BCore.Extension.Hole.HoleModelManager(mHoleConfig); let uuids = [uuid]; mHoleModelManger.showComponentsByUuids(uuids); //显示构件洞信息 mHoleModelManger.hideComponentsByUuids(uuids); //隐藏构件洞信息</code></pre> </li> </ul> <h4>3. 设置/恢复构件颜色</h4> <p><strong>简介</strong>: 修改对应构件的显示颜色</p> <ul> <li><strong>接口</strong>: <code>setComponentsColorByUuids(elementKeys: Array, color: string)</code> 根据提供的构件Uuid列表与颜色值,修改对应的构件显示颜色 <code>clearComponentsColorByUuids(elementKeys: Array)</code> 根据提供的构件Uuid列表,恢复构件颜色为默认颜色</li> <li><strong>参数</strong>: <ul> <li><code>elementKeys</code>: 构件Uuid数组</li> <li><code>color</code>: 构件颜色</li> </ul></li> <li> <p><strong>示例</strong>:</p> <pre><code class="language-javascript">let mHoleConfig = new BCore.Extension.Hole.HoleModelConfig(mViewer3D); let mHoleModelManger = new BCore.Extension.Hole.HoleModelManager(mHoleConfig); let uuids = [uuid]; let color = &amp;#039;#ff0000&amp;#039;; // 示例颜色 mHoleModelManger.setComponentsColorByUuids(uuids, color); mHoleModelManger.clearComponentsColorByUuids(uuids);</code></pre> </li> </ul> <h3>4. 设置/恢复构件透明度</h3> <p><strong>简介</strong>: 修改对应构件的显示透明度</p> <ul> <li><strong>接口</strong>: <code>setComponentsOpacityByUuids(elementKeys: Array, opacity: number)</code> 根据提供的构件Uuid列表与透明度,修改对应的构件显示透明度 <code>clearComponentsOpacityByUuids(elementKeys: Array)</code> 根据提供的构件Uuid列表,恢复构件透明度为默认透明度</li> <li><strong>参数</strong>: <ul> <li><code>elementKeys</code>: 构件Uuid数组</li> <li><code>opacity</code>: 透明度值</li> </ul></li> <li><strong>示例</strong>: <pre><code class="language-javascript">let uuids = [uuid]; let opacity = 0.5; mHoleModelManger.setComponentsOpacityByUuids(uuids, opacity); mHoleModelManger.clearComponentsOpacityByUuids(uuids);</code></pre></li> </ul> <h4>5. 恢复模型默认配置</h4> <ul> <li><strong>接口</strong>: <code>clearAllComponentsCustoms()</code></li> <li><strong>示例</strong>: <pre><code class="language-javascript">mHoleModelManger.clearAllComponentsCustoms();</code></pre></li> </ul> <h4>6.获取已经隐藏的构件Uuid</h4> <ul> <li><strong>接口</strong>: <code>getAllHideComponents()</code></li> <li><strong>示例</strong>: <pre><code class="language-javascript">let hiddenComponents = mModelManger.getAllHideComponents();</code></pre></li> </ul> <h4>7.获取已经自定义颜色的构件Uuid</h4> <ul> <li><strong>接口</strong>: <code>getComponentsCustomsColor()</code></li> <li><strong>示例</strong>: <pre><code class="language-javascript">let customizedColors = mHoleModelManger.getComponentsCustomsColor();</code></pre></li> </ul> <h4>8.获取已经自定义透明度的构件Uuid</h4> <ul> <li>**接口: <code>getComponentsCustomsOpacity()</code></li> <li><strong>示例</strong>: <pre><code class="language-javascript">let customizedOpacity = mHoleModelManger.getCustomsOpacity();</code></pre></li> </ul> <hr /> <p>该文档提供了洞模块的详细信息,您可以根据需求使用相应的方法进行模型洞信息的管理与操作</p>

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